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   <title>Oblivion Portal</title>
   <link>http://www.oblivionportal.com/</link>
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   <description>Oblivon Portal news feed</description>
    <item>
<title><![CDATA[Elder Scrolls V in 2010?]]></title>
<link>http://www.oblivionportal.com/?subaction=showfull&amp;id=1225325793&amp;archive=</link>
<description><![CDATA[Paul Oughton of Bethesda Softworks has announced at length that they're
pencilling a 2010 release date for the next game in the Elder Scrolls
series - The Elder Scrolls V. Here's what he had to say in the matter:
<blockquote><i>"At the moment we've got Fallout 3 for this year and potentially
there's a new Elder Scrolls title in 2010," said Oughton. "At the
moment we're not that interested in the Wii. We're going to stick to
PS3, Xbox 360 and PC. We'll continue to pursue three or four titles a
year and go for big titles," he said of the company's publishing plans
for the future."</i></blockquote>
Check out the whole story over at <a href="http://www.gamesindustry.biz/articles/bethesda-pencils-in-new-elder-scrolls-title-for-2010">Gamesindustry.biz</a>.]]></description>
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<pubDate>Thu, 30 Oct 2008 00:16:33 +0000</pubDate>
<category>General news</category>
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<title><![CDATA[TES4: Oblivion Game of the Year Edition coming]]></title>
<link>http://www.oblivionportal.com/?subaction=showfull&amp;id=1184010410&amp;archive=</link>
<description><![CDATA[Here's Bethesda's <a href="http://www.elderscrolls.com/news/press_070907.htm">press announcement</a> in the matter:<br><br><p style="font-style: italic;" class="topstory_title" align="center">Bethesda Softworks Announces <br>

The Elder Scrolls IV: Oblivion Game of the Year Edition 
 </p>
                  <p style="font-style: italic;" class="main_quote" align="center"><strong>Expanded Version of Award-Winning Role Playing Game,<br> 
for PC, Xbox 360, PLAYSTATION&reg;3 system Available In September</strong></p>
                  <p style="font-style: italic;"><strong>July 9, 2007 (Rockville, MD) </strong> Bethesda   Softworks&reg;, a ZeniMax Media   company, announced today that it will release <em><strong>The Elder Scrolls   IV: Oblivion&reg; Game of the   Year Edition   (GotY)</strong></em>
for Xbox 360&#8482; video game and entertainment system from Microsoft,
PLAYSTATION&reg;3 computer entertainment system from Sony, and Windows this
September. <em><strong>Oblivion GotY</strong></em> will   include the original version of the award-winning RPG <em><strong>Oblivion</strong></em> along with   the official expansion, <em><strong>The Elder Scrolls&reg; IV: Shivering   Isles&#8482;</strong></em>, and the downloadable content, <em><strong>Knights of the   Nine&#8482;</strong></em>. </p>
                      <p style="font-style: italic;">This new product will allow players who have never   played the 2006 Game of the Year to experience <em><strong>Oblivion</strong></em> for the   first time with additional content. In addition, gamers can continue their   existing games of <em><strong>Oblivion</strong></em> and   experience the new quests and areas offered by the expansion and downloadable   content.</p>
                      <p style="font-style: italic;">Released
in March 2006 for Windows and Xbox 360&#8482; video game and entertainment
system from Microsoft and in March 2007 for PLAYSTATION&reg;3 system, <em><strong>Oblivion</strong></em>
has already earned countless awards from publications around the world
and won numerous Game of the Year and RPG of the Year awards.
Gamerankings.com and MetaCritic.com list <em><strong>Oblivion</strong></em> as the   highest rated game of all time on both Xbox 360 and PLAYSTATION&reg;3   system.</p>
                      <p style="font-style: italic;"><em><strong>Oblivion</strong></em>
features a powerful combination of free-form gameplay, unprecedented
graphics, cutting edge AI, character voices by acting legends Patrick
Stewart, Sean Bean, Terrance Stamp, and Lynda Carter, and an
award-winning soundtrack. Gamers can choose to unravel <em><strong>Oblivion</strong></em>&#8217;s epic   narrative at their own pace or explore the vast world in search of their own   unique challenges. </p>
                      <p style="font-style: italic;">With more than 30 hours of new gameplay,   <em><strong>Shivering   Isles</strong></em> allows you to explore an entirely new plane of Oblivion    the realm of Sheogorath, the Daedric Prince of Madness.   <em><strong>Shivering   Isles</strong></em>
features a bizarre landscape split between the two sides  Mania and
Dementia filled with vast, twisting dungeons mirroring the roots of
the trees they are buried within.&nbsp; Sheogorath himself looks to you to
be his champion and defend his realm and its inhabitants from
destruction as you discover all new items, ingredients, spells, and
much more. </p>
                      <p style="font-style: italic;"><em><strong>Knights of the   Nine</strong></em>
features an all-new faction and quests for noble characters and answers
many of the questions surrounding the Ayleid ruins found throughout <em><strong>Oblivion</strong></em>.
Players can join a new faction and found their own order of holy
knights  leading them into battle against a sorcerer-king and his
demonic minions while exploring massive dungeons and searching for
legendary relics  the holy armor and weapons of the Divine Crusader.</p>
                      <p style="font-style: italic;">For more information on <em><strong>Oblivion</strong></em>, <em><strong>Shivering Isles</strong></em>,   or <em><strong>The   Elder Scrolls</strong></em>, visit <a href="http://www.elderscrolls.com/">www.elderscrolls.com</a>.</p><br><blockquote><i></i></blockquote>]]></description>
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<pubDate>Mon, 09 Jul 2007 19:46:50 +0000</pubDate>
<category>General news</category>
</item><item>
<title><![CDATA[Shivering Isles Patch]]></title>
<link>http://www.oblivionportal.com/?subaction=showfull&amp;id=1177973225&amp;archive=</link>
<description><![CDATA[Head on over to <a href="http://www.elderscrolls.com/downloads/updates_patches.htm">The Elder Scrolls</a> site, for the latest patch for Oblivion's expansion pack. I should also add not to further the thought of installing the patch before uninstalling the beta patch, if the aforementioned patch is already installed.<br><br>Nevertheless, be sure to check out the URL above for the update patch.]]></description>
<guid isPermaLink="false">1177973225</guid>
<pubDate>Mon, 30 Apr 2007 22:47:05 +0000</pubDate>
<category>General news</category>
</item><item>
<title><![CDATA[TeamXbox Shivering Isles review]]></title>
<link>http://www.oblivionportal.com/?subaction=showfull&amp;id=1175296968&amp;archive=</link>
<description><![CDATA[<a href="http://reviews.teamxbox.com/xbox-360/1310/The-Elder-Scrolls-IV-Shivering-Isles/p1/">TeamXbox</a> - 9.3/10.0 (as an overall):<blockquote><i>"As you&#8217;d expect (especially given that this is just an expansion of the core Oblivion game, The Shivering Isles
looks and sounds terrific. The two realms both look great, although I
was a bit more partial to the colorful palette on display in Mania. The
music is just as solid as ever, and the sound effects are crystal
clear. Naturally, the same issues that many people had with the
original game pop up here, from the occasionally stuttering visuals to
the lip-synching on the NPCs. Despite these problems, this is still a
great looking game."</i></blockquote>]]></description>
<guid isPermaLink="false">1175296968</guid>
<pubDate>Fri, 30 Mar 2007 23:22:48 +0000</pubDate>
<category>General news</category>
</item><item>
<title><![CDATA[DriverHeaven Shivering Isles Review]]></title>
<link>http://www.oblivionportal.com/?subaction=showfull&amp;id=1175211911&amp;archive=</link>
<description><![CDATA[Yup, this time, lapsing into <a href="http://www.driverheaven.net/gamingreviews/ShiveringIsles/">DriverHeaven</a>:<br><br><blockquote><i>"Upon investigating this mysterious portal, a screaming and clearly demented adventurer exits the portal back into Nibben bay, to be killed by a guard. The guard proceeds to warn you that all who enter will be sentencing themselves to a certain death, but fear not he will be there to &#8220;clean up the mess&#8221; when you return (ekkk)! Obviously the only thing to do is to totally ignore his advice. Onward we go !"</i></blockquote>]]></description>
<guid isPermaLink="false">1175211911</guid>
<pubDate>Thu, 29 Mar 2007 23:45:11 +0000</pubDate>
<category>General news</category>
</item><item>
<title><![CDATA[Shivering Isles reviews]]></title>
<link>http://www.oblivionportal.com/?subaction=showfull&amp;id=1175038595&amp;archive=</link>
<description><![CDATA[
<a href="http://www.ign.com/">IGN</a> have flared up their review of the Xbox 360 rendition of Oblivion's new expansion, Shivering Isles, giving it a 8.3/10.0 as an overall. Here's a select portion from <a href="http://xbox360.ign.com/articles/776/776212p1.html">it</a>:<blockquote><i>"You'll also get some fancy new armor sets and weaponry. From new enemy types and dungeons can be procured Amber and Madness Ore, which when brought to the proper smith in the main city of New Sheoth can be forged into some attractive pieces of equipment, with all the intricate detailing we've come to expect from Bethesda. Better still, these armors level with your character, so if you're still somewhat inexperienced, you can go back and forge a new set a few levels later and reap the benefits of augmented protection or increased weapon damage. Special Matrices allow magical versions of Amber and Madness items to be produced, but if you're a high level character you'll likely be applying your own enchants. A few unique weapons pop up as you follow the main story along with some new summons, and, depending on some of the choices you make during the main quest, the armor of the Golden Saints or Dark Seducers, who guard the Bliss and Dementia halves of New Sheoth, respectively."</i></blockquote><a href="http://www.oxm.co.uk/articles/reviews/role_playing_games/shivering_isles">OXM</a> as well, giving it 9/10 as a standalone: <blockquote><i>"The Shivering Isles  the Live Arcade expansion pack for Oblivion  is set in the realm of the God of Madness, Sheogorath. Moments after you&#8217;ve stepped through the new gate in the Niben bay and met Haskill, the mad god&#8217;s entirely-too-sane manservant, you&#8217;re dumped in The Fringe, a walled area that serves to test new entrants to the realm. You&#8217;ve got to escape from there and become Sheogorath&#8217;s new champion bitch against the rapidly approaching Greymarch, the 1000-yearly assault of the forces of order on the land of madness."</i></blockquote>Make certain to read both reviews.]]></description>
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<pubDate>Tue, 27 Mar 2007 23:36:35 +0000</pubDate>
<category>General news</category>
</item><item>
<title><![CDATA[Oblivion v1.2 patch released]]></title>
<link>http://www.oblivionportal.com/?subaction=showfull&amp;id=1174695588&amp;archive=</link>
<description><![CDATA[
Believe as you will, the Oblivion 1.2 patch has been released. And in realm of that topic of discussion, here comes the changelog (as moving logic would lead you to):<blockquote><i>New Features                   10 new Xbox 360 Achievements for Shivering Isles                   <br><br>Bug Fixes                    <br><br>Improved LOD visual quality for landscape.                   <br><br>Optimizations to file loading system.                   <br><br>Taking items from dead owned creatures is no longer a crime.<br><br>&nbsp;Fixed issue where lock/unlocked states on doors would occasionally be stored incorrectly in a save game.                   <br><br>NPCs no longer pop into view after player cancels out from the Wait menu.                   <br><br>Fixed memory leak with sitting in a chair multiple times.<br><br>&nbsp;The reflection from the environment map in windows now displays properly.                   <br><br>Fixed an issue where player is still in combat even though the creature is no longer present.                   <br><br>Player can no longer fast travel when paralyzed.                   <br><br>Fixed infinite dialogue loop when arrested by guards who have high disposition to you.                   <br><br>Fixed issue where guards would not properly report crime if they were pickpocketed.                   Summoned creatures properly fade away when they are created from a leveled list.<br><br>&nbsp;Fixed issue where stolen items would lose their stolen status if the player character was female.                   <br><br>Fixed crash that would occur with NPCs loading in with arrows.                   Pickup sound effects no longer play during the loading screen.                   <br><br>If you attack a creature owned by you, crime is no longer reported.                   <br><br>Fixed issue with LOD not loading in properly when entering/exiting worldspaces.                   Fixed infinite soul gems exploit by dropping and picking up stacked soul gems.                   <br><br>Fixed a crash with summoning a creature and immediately exiting the cell.                   Fixed a crash with stealing an object, exiting and immediately                        re-entering an interior.                   <br><br>Fixed issue where an NPC would occasionally not perform the proper idle animation.                   <br><br>Fixed an occasional crash when a creature loses detection on the player<br><br>Fixed an occasional crash with NPCs who were not loaded going into combat.                    <br><br>Quest Fixes                    In Light the Dragonfires, fixed issue where improper journal would appear if you closed an Oblivion gate.<br><br>In Till Death do They Part, fixed an issue where Melisande would not properly give you Cure Vampirism potion.</i></blockquote>Feel free to view the rest of said changelog on the official <a href="http://elderscrolls.com/downloads/updates_patchnotes6.htm#9">Elder Scrolls</a> site, with the actual patch on the site itself as well or <a href="http://browse.files.filefront.com/v12/;1924946;/browsefiles.html">Filefront</a>, if you prefer.]]></description>
<guid isPermaLink="false">1174695588</guid>
<pubDate>Sat, 24 Mar 2007 00:19:48 +0000</pubDate>
<category>General news</category>
</item><item>
<title><![CDATA[Shivering Isles Trailer Released]]></title>
<link>http://www.oblivionportal.com/?subaction=showfull&amp;id=1173401400&amp;archive=</link>
<description><![CDATA[
Yup, the trailer in question has been released. Be sure to head on over to <a href="http://elderscrolls.com/downloads/media_movies.htm" target="_self">Elder Scrolls Site</a>, where the Shivering Isles trailer has been unbounded in both WMV9 HD format (79.4MB) and lucidly lower-tier (38.1MB) fidelity. Again, make sure to download the trailer and further the notion.]]></description>
<guid isPermaLink="false">1173401400</guid>
<pubDate>Fri, 09 Mar 2007 00:50:00 +0000</pubDate>
<category>General news</category>
</item><item>
<title><![CDATA[Another Shivering Isles Preview]]></title>
<link>http://www.oblivionportal.com/?subaction=showfull&amp;id=1170893757&amp;archive=</link>
<description><![CDATA[<a href="http://pc.ign.com/articles/762/762087p1.html">IGN</a>,
indeed, is the previewer in question. A smallish excerpt:<blockquote><i>"Just like with Oblivion, it's an open world. You can head to the main
city of New Sheoth where Sheogorath sits on his throne to follow the
main quest or simply wander about, discovering hidden caves, ruins, and
towns. The lands look significantly different from Cyrodiil. Dementia,
for instance, is populated with mists, oversized spiked mushrooms, and
jutting knuckles of rock. We chose to trek to the capital and check out
one of the main quests from a little further on in the game, which
involved a substance called Felldew."</i></blockquote>

]]></description>
<guid isPermaLink="false">1170893757</guid>
<pubDate>Thu, 08 Feb 2007 00:15:57 +0000</pubDate>
<category>General news</category>
</item><item>
<title><![CDATA[Another Shivering Isles Interview]]></title>
<link>http://www.oblivionportal.com/?subaction=showfull&amp;id=1170720459&amp;archive=</link>
<description><![CDATA[<a href="http://www.actiontrip.com/previews/theelderscrollsivshiveringisles_i.phtml">ActionTrip</a>
is where said interview can be found - an interview with Mark Nelson in
regards to Oblivion's to be unbounded and dislodged expansion pack,
Shivering Isles.<br><blockquote><i>"ActionTrip: What are the main things you felt were missing in Oblivion? Are we going to see any of that in the expansion pack? <br><br>Mark Nelson: Because of the sheer scope of Oblivion,
and the number of NPCs involved, I never felt like we had the chance to
really develop enough of them, to give them all stories and a real
place in the world. With the Shivering Isles, we are working with a
much smaller group, and it's really allowed us to develop them more
fully. I think it makes the world a more interesting and believable
place.
<br><br>ActionTrip: Oblivion's striking visuals, unfortunately,
are sometimes simply too much for modest rigs. Is your team working on
certain technical improvements to make sure the original is even more
enjoyable? 
<br><br>Mark Nelson: There's always an ongoing process of
bug-fixing and optimization to the game, but we're not going to attempt
to change the core game to run on slower systems."</i></blockquote>]]></description>
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<pubDate>Tue, 06 Feb 2007 00:07:39 +0000</pubDate>
<category></category>
</item><item>
<title><![CDATA[FiringSquad Shivering Isles Interview]]></title>
<link>http://www.oblivionportal.com/?subaction=showfull&amp;id=1170376053&amp;archive=</link>
<description><![CDATA[FiringSquad have flared up their <a href="http://www.firingsquad.com/news/newsarticle.asp?searchid=14140">new interview</a> with Mark Nelson, the expansion's lead designer, of Bethesda Softworks. Here's an excerpt from said interview:<br><br><blockquote><i>FiringSquad: What are the dev team's favorite new monsters in the expansion?<br><br>
 
Mark Nelson: There are so many, it's hard to choose. The
Scalon is one of my new favorites. They're large, hulking, amphibious
creatures that can really startle you. It doesn't hurt that they have
the ability to become invisible when they are about to jump out and
attack.<br><br>
FiringSquad: What other content and gameplay elements have been added to Shivering Isles?<br><br>
 
Mark Nelson: There are a ton of new quests for the player
to experience in the Shivering Isles. In addition to the main quest,
there are a bunch of miscellaneous quests spread throughout the world.
I'm very proud of the quests. I think they're among the most expansive,
interesting quests that have ever appeared in an Elder Scrolls game.<br><br><br></i></blockquote>Feel free to recollect that the <a href="http://www.firingsquad.com/news/newsarticle.asp?searchid=14140">unabridged interview</a> is only a click of a mouse away.

]]></description>
<guid isPermaLink="false">1170376053</guid>
<pubDate>Fri, 02 Feb 2007 00:27:33 +0000</pubDate>
<category></category>
</item><item>
<title><![CDATA[Oblivion expansion announced]]></title>
<link>http://www.oblivionportal.com/?subaction=showfull&amp;id=1168024554&amp;archive=</link>
<description><![CDATA[
As <a href="http://www.computerandvideogames.com/article.php?id=153278">CVG</a> has been reporting, PC Zone have details on the upcoming Oblivion expansion pack by Bethesda themselves, no less - and the expansion in question is designated as 'the Shivering Isles', the current ETA being Q2 2007 and things of the such. An excerpt: <blockquote><i> Setting the scene, it's explained that an ominous-looking gate has opened in Nibben Bay, the portal leading to a torn realm - the Shivering Isles - ruled by Sheogorath, the god of madness and dementia. Apparently, adventurers will meet the god and "plough through his trials", but it's additionally hinted that ultimately we may well be usurping the deity. A ETA of Q2 2007 has been given.</i></blockquote><a href="http://www.computerandvideogames.com/article.php?id=153278">The unabridged thing</a> is only a click of a mouse away nonwithstanding.]]></description>
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<pubDate>Fri, 05 Jan 2007 19:15:54 +0000</pubDate>
<category>General news</category>
</item><item>
<title><![CDATA[Knights of the Nine preview]]></title>
<link>http://www.oblivionportal.com/?subaction=showfull&amp;id=1164210206&amp;archive=</link>
<description><![CDATA[<P dir=ltr><A href="http://www.gamernode.com/PC/Games/Elder_Scrolls_IV_Oblivion_The_556/Preview_1784/index.html" target=_self>GamerNode</A> have previewed the Oblivion expansion pack Knights of the Nine, the retail version of which also includes the existing released plug-ins.</P>
<BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px">
<P dir=ltr>Knights of the Nine is an upcoming add-on pack for Bethesda's smash-hit The Elder Scrolls IV: Oblivion. To date, it is the largest add-on content Bethesda has created for Oblivion and it'll easily rival the size of a standard expansion pack. After getting my feet wet with a preview of the expansion, it's pretty clear that this will provide more content for fans of not only the game but for gamers everywhere.</P>
<P dir=ltr>Knights starts out with an attack on Anvil's Chapel of Dibella. When you venture there, you'll meet a prophet who foretells a prophecy of an ancient evil (named Umaril) arising from the past to lay waste to all who oppose him. But in order to combat him, you'll need to acquire the equipment from the legendary warrior who laid the smack down on him back in the past. Note this quest-line is only for good folks, but that doesn't mean you evil folks are immediately ruled out.</P></BLOCKQUOTE>
<P dir=ltr>It'll set you back 800 Microsoft Points on Xbox 360, $9.99 on the PC or $19.99 for the retail version.</P>]]></description>
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<pubDate>Wed, 22 Nov 2006 15:43:26 +0000</pubDate>
<category>General news</category>
</item><item>
<title><![CDATA[Oblivion misses PlayStation 3 launch]]></title>
<link>http://www.oblivionportal.com/?subaction=showfull&amp;id=1163622773&amp;archive=</link>
<description><![CDATA[<P>It looks like Oblivion has slipped off the PlayStation 3's launch lineup for North America, history seems to be repeating itself again.</P>
<P>The game is now due to be released Q1 2007 on the PS3.</P>]]></description>
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<pubDate>Wed, 15 Nov 2006 20:32:53 +0000</pubDate>
<category>General news</category>
</item><item>
<title><![CDATA[Oblivion - a PS3 and PSP title]]></title>
<link>http://www.oblivionportal.com/?subaction=showfull&amp;id=1159638336&amp;archive=</link>
<description><![CDATA[
 I don't know if this gives fans outside of Sony fans pause, but I'm certainly in question, if I may be so bold - though I suppose said reasons may just be stemming from the influence favoritism that is obvious on many an occassion. Moreoever to the point of the matter - Bethesda Softworks reveals that they have "announced Oblivion for PS3 and PSP" - not an outlet for Microsoft fans, but to each his own. Though this shouldn't gain the ire of anyone or be in contest with the shell life of the port with a present limit to our fervent emotions to boot, really. Having read the press release...<blockquote><i><strong>Bethesda</strong><strong> Softworks  Announces <em>Oblivion&#8482; </em></strong><br><p class="hdln"><span class="main_title">                             <strong>for PLAYSTATION&reg;3 and&nbsp; PSP&reg;System </strong></span></p>                 	<p class="subhdln"><em>Award-Winning, Best-Selling Role Playing Game Slated As </em><br>                         <em>PLAYSTATION&reg;3 Launch Title in </em><em>North America</em><em> and </em><em>Europe</em></p>                 	<p><strong><em>September 28, 2006 (Rockville, MD)</em></strong> -- Bethesda Softworks&reg;  announced today that its blockbuster role-playing game, <strong><em>The Elder  Scrolls&reg; IV: Oblivion&#8482; </em></strong>&nbsp;will be a launch title for the PLAYSTATION&reg;3 computer entertainment system this November in North America, and next March in Europe when the new console is expected to be released there. In addition, <strong><em>The  Elder Scrolls&reg; Travels: Oblivion&#8482; </em></strong>will be released on the PSP&reg;(PlayStation&reg;Portable) system in the Spring 2007 in North America and Europe. &nbsp;</p>                 	<p>Both the PLAYSTATION 3 and PSP system titles will be published exclusively in North America by Bethesda Softworks, while in Europe, Ubisoft will serve as co-publisher. Complete details on both games are available in Official U.S. PlayStation Magazine's (OPM) exclusive cover story (November issue), which hits newsstands Oct. 10. In its article OPM previews the gameplay, graphics, and new content in <strong><em>Oblivion</em></strong> and concludes: "If any game is worth the price of the PS3, <strong><em>Oblivion</em></strong> is it."</p>                 	<p>Released in March for Xbox  360&#8482; video game and entertainment system from Microsoft and Windows, <strong><em>Oblivion</em></strong> has already earned high praises and awards from publications around the world.  Official Xbox Magazine (US) gave <strong><em>Oblivion</em></strong> a 9.5 out of 10 and an  Editor&#8217;s Choice award, calling <em><strong>Oblivion</strong></em> "An Absolute  Masterpiece." G4 TV named it the Best Game of 2006, and PC Gamer (UK) ranked <strong><em>Oblivion</em></strong> #1 on its list of the Top 100 PC games of all time. </p>                 	<p>Metracritic.com lists <strong><em>Oblivion</em></strong> as the highest rated game of all time on Xbox 360. <strong><em>Oblivion</em></strong> has also been nominated for numerous awards in upcoming events, including the Golden Joystick Awards (five nominations) and The British Academy of Film and Television Arts awards (five nominations). </p>                 	<p>"We're very excited to be able to bring a game like <strong><em>Oblivion</em></strong> out for launch for the PLAYSTATION 3," said Bethesda Softworks president, Vlatko   Andonov. &#8220;<strong><em>Oblivion</em></strong>'s countless awards and commercial success to date make it clear that&nbsp; PLAYSTATION 3 owners are in for a real treat this November."</p>                 	<p><strong><em>Oblivion</em></strong> features a powerful combination of free-form gameplay, unprecedented graphics, cutting edge AI, character voices by acting legends Patrick Stewart, Sean Bean, Terrance Stamp, and Lynda Carter, and an award-winning soundtrack. Gamers can choose to unravel <strong><em>Oblivion</em></strong>'s epic narrative  at their own pace or explore the vast world in search of their own unique  challenges. </p>                 	<p>After the mysterious and untimely death of the Emperor, the throne of Tamriel lies empty. With the Empire ready to crumble, the gates of Oblivion open and demons march upon the land -- laying waste to everything in their path. To turn the tide of darkness, you must find the lost heir to the throne and unravel the sinister plot that threatens to destroy all of Tamriel.<span style="font-style: italic;"><br></span></p></i><p><br><span style="font-style: italic;"></span></p></blockquote>...I wouldn't be panicky at the mere thought. I can be in agreeance with coming to grips with it, again, and not the resulting response. All aside, Oblivion for PS3 and PSP on the 28th.... proof to this, is all.]]></description>
<guid isPermaLink="false">1159638336</guid>
<pubDate>Sat, 30 Sep 2006 17:45:36 +0000</pubDate>
<category>General news</category>
</item><item>
<title><![CDATA[Uber Cyrodiil map]]></title>
<link>http://www.oblivionportal.com/?subaction=showfull&amp;id=1154977696&amp;archive=</link>
<description><![CDATA[Just received word from Leonardo Gandini about a new map of Cyrodiil and Tamriel he put together using the Google Maps API, it features the whole continent in a zoomable fashion with all places of interest in Cyrodiil marked. Check it out <A href="http://www.noicon.biz/oblivionmap/" target=_self>here</A>.]]></description>
<guid isPermaLink="false">1154977696</guid>
<pubDate>Mon, 07 Aug 2006 19:08:16 +0000</pubDate>
<category>General news</category>
</item><item>
<title><![CDATA[Oblivion multiplayer]]></title>
<link>http://www.oblivionportal.com/?subaction=showfull&amp;id=1151344781&amp;archive=</link>
<description><![CDATA[<P dir=ltr>The Oblivion mod scene has now had a particular interesting release, although still early the <A href="http://csusap.csu.edu.au/~mloxto01/" target=_self>MulitTES4</A>&nbsp;now enables some multiplayer features, the describe from their <A href="http://csusap.csu.edu.au/~mloxto01/" target=_self>website</A>:</P>
<BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px">
<P>MultiTES4 is my attempt at an Oblivion mod/add-on that, you guessed, adds multiplayer to this awesome game. I started the work on this project around the 7th of May, 2006. It's come a long way, and has a long way to go, but with perseverance and a little luck, it'll go a long way. At the moment, MultiTES4 consists of three components: A client application, a server application, and a Oblivion 'esp' modification file. All these combined with a little luck (and a whole heap of code) and voila, we have multiplayer!</P></BLOCKQUOTE>]]></description>
<guid isPermaLink="false">1151344781</guid>
<pubDate>Mon, 26 Jun 2006 17:59:41 +0000</pubDate>
<category>Modding news</category>
</item><item>
<title><![CDATA[Oblivion patch update finally released]]></title>
<link>http://www.oblivionportal.com/?subaction=showfull&amp;id=1149663241&amp;archive=</link>
<description><![CDATA[
The long advent of Oblivion's v1.1 patch is finally over. Yes, the new <a href="http://www.elderscrolls.com/downloads/updates_patches.htm">patch update</a> has been released, updating the game build version to v1.1.511 and weighing 1.6MB, and addressing a number of bugs and issues. Here are the release notes:<br><blockquote><br style="font-style: italic;"><div style="text-align: left;"><span style="font-style: italic;">5. Update 1.1 Notes</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">Bug Fixes</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">Fixed an issue with falling through collision in Fort Wooden Hand.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">Fixed issue with remapping controls in French, German, Italian and Spanish versions.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">Fixed issue with some shadows not lining up.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">Going to jail while equipped with bound armor or weapons no longer crashes the game.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">Fixed issue with bound weapons not dispelling properly after dismounting a horse.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">Fixed issue with player shadow being delayed after fast travel.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">Fixed infinite gold issue on some dead NPCs.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">Fixed issue with disease resistences that made it impossible to contract vampirism under certain circumstances.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">Fixed an issue where occasionally skills would not increase properly after you received an increase in a way other than skill uses like as a quest reward.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">Fixed issue where spells, powers and lesser powers were being improperly resisted when the player cast them on themselves.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">Fixed an issue where creatures and NPCs would not go into combat properly after being hit by a projectile.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">Fixed an issue with duplicating items and unequiping the bow.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">Fixed an exploit that allowed you to sell equipped items to a vendor more than once while on a horse.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">Fixed an issue with items reappearing in dead bodies after saving and reloading.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">Fixed crash when NPC with active light spell on them unloaded from memory.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">New Very Low Quality graphic setting available under Launcher options with improved support for low end FX cards (5700 and lower). To use this setting, go to the Launcher, select Options and click Reset to Defaults to allow the auto detect to check your system.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">Implemented SLI-mode optimizations on Nvidia cards, and Crossfire optimizations for ATI cards.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">Fixed a crash issue where loading a save would crash if the player had extra data on them.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">Fixed an issue for LOD art for city was not unloading quickly enough when exiting an interior.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">Fixed an issue where Aylied doors would not open when activated in Miscarcand.</span><br style="font-style: italic;"><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">Quest Fixes</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">If you are permanently expelled from Mages Guild, you can now go back into the Mages Guild buildings.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">In The Siren's Deception, the door to Gweden farmhouse is prevented from locking too soon if player exits too quickly.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">In the Light the Dragonfires quest, player controls are prevented from being locked if player accidentally hits Ocato during the final battle in the Imperial Palace.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">In the Confront the King quest, fixed an issue where Mannimarco would occasionally stop fighting the player while the player's controls are locked.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">In Corruption and Conscience, fixed an issue if player got to Llevana's house earlier than expected and she would initiate trespass behavior rather than move the quest forward.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">In Theranis' Mistake, it is no longer possible to get multiple copies of Ahdarji's ring. Also, fixed an issue with player receiving Blood Price topic too early in the quest.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">In the Leyawiin Recommendation quest, it is no longer possible to bypass Kalthar in Fort Blueblood.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">In Revenge Served Cold, Corrick will now recognize when player had the jade amulet in their inventory if No Stone Unturned quest had been previously completed.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">In Infiltration, player can no longer kill Blackwood Company members and stop progress in Fighter's Guild.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">In Dark Brotherhood, if you kill fellow members and get kicked out of the guild, you can no longer continue to progress in the questline until you redeem yourself and get back in.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">In The Master's Son, the player now properly receives their reward when completing the quest.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">In Caught in the Hunt, fixed an issue where NPCs would not go into combat properly.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">In the Cheydinhal Recommendation quest, fixed an issue where Vidkun's body would disappear if you left the well.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">Getting disqualified from the first Arena match no longer blocks you from further matches.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">In Till Death Do They Part, the Count no longer rewards player with gold more than once. Fixed an issue with not receiving the Vampire Ashes topic if the player picked up vampire ashes before getting the quest. Fixed issue where Bloodgrass topic was not added if player finished the Main Quest before starting quest. Hal-Liurz will now follow player properly when asked about the cure.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">In Mystery and Harlun's Watch, the dead body you are supposed to find will no longer disappear from Swampy Cave if you cleared out the dungeon before starting the quest.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">In Blood of the Daedra, Martin will now recognize Spellbreaker as a Daedric artifact.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">In When the Vow Breaks, additional instance of Rockshatter are now prevented from appearing on Bjalfi's dead corpse after saving and reloading.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">In Paranoia, game no longer crashes when Bernadette Peneles exits the city while you are following her.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">For Clavicus Vile quest, fixed crash with giving or refusing to give Umbra to Clavicus Vile.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">Plugin Fixes</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">Fixed issue with saving your game while an actor is in a new interior cell created in a plugin, and re-loading the save game without the plugin.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">Fixed issue with loading previous saves with plugin that contains new base objects that are containers, NPCs and creatures.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">Fixed issue with linked pathpoints scripted to switch on/off that are modified by a plugin.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">NPC's companions no longer disappear when they fast travel with player to an exterior cell that is modified by a plugin.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">New scripted spell effects created in a plugin now work properly.</span></div></blockquote> <br><blockquote><i></i></blockquote>]]></description>
<guid isPermaLink="false">1149663241</guid>
<pubDate>Wed, 07 Jun 2006 06:54:01 +0000</pubDate>
<category>General news</category>
</item><item>
<title><![CDATA[I'm Finally Here!]]></title>
<link>http://www.oblivionportal.com/?subaction=showfull&amp;id=1149430142&amp;archive=</link>
<description><![CDATA[<P>Hey guys!</P>
<P>Since we werent able to get the "Mod Of The Week" reviews done, I offered to help, and Paul let me! WooHoo!</P>
<P>From now on you will get full reviews of the best mods every week with no exceptions, 8-D. Khajiit has not been replaced! He and I will both be doing the reviews, alternating, so you will see my reviews every other week.</P>
<P>Unfortunately, my computer is messed up, so therefore I will not be posting any reviews for about three (3) weeks. But when I get it running, you get leet high-res shots!</P>
<P>That's all for now guys, Keep Gaming!</P>
<P>- Zelieo</P>]]></description>
<guid isPermaLink="false">1149430142</guid>
<pubDate>Sun, 04 Jun 2006 14:09:02 +0000</pubDate>
<category>Mod of the Week</category>
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<title><![CDATA[ATI releases new Catalyst drivers]]></title>
<link>http://www.oblivionportal.com/?subaction=showfull&amp;id=1148674666&amp;archive=</link>
<description><![CDATA[From <A href="http://www.danews.net/">daNEWS.net</A>: Following up on their recent <A href="http://www.danews.net/technology/2006/05/25/ati_and_nvidia_release_new_windows_vista">Windows Vista Beta 2 drivers</A>, ATI continue the trend by releasing new drivers for Windows XP they weigh in at 34MB with the full control panel and can be downloaded <A href="https://support.ati.com/ics/support/default.asp?deptID=894&amp;task=knowledge&amp;questionID=640">here</A>. Key points of note for this release include:<!--more--> 
<UL>
<LI>3DMark05: Running the application with CrossFire enabled and then attempting to hot un-plug and then hot-plug the CRT no longer results in 3DMark05 failing to respond.</LI>
<LI>Aquamark 3: Exiting the Start Measurement benchmark test once it is complete no longer results in the display device displaying a black desktop image with only the mouse cursor being available.</LI>
<LI>Doom 3: Beginning a new game and selecting the shotgun in the give all console no longer results in corruption being noticed when Ultra Quality is disabled in the in game video quality settings.</LI>
<LI>Far Cry: Installing the v1.33 patch and selecting D3D along with setting the display to 1024x768 English no longer results in the operating system failing to respond when running the benchmark.</LI>
<LI>Catalyst&reg; Control Center: Enabling clone mode no longer results in the refresh rate being locked at 60Hz when using an ATI Radeon&reg; X700 series product.</LI>
<LI>The MCE encoder no longer fails to install after the installation of the ATI display driver, WDM driver, and MMC software.</LI></UL>]]></description>
<guid isPermaLink="false">1148674666</guid>
<pubDate>Fri, 26 May 2006 20:17:46 +0000</pubDate>
<category>General news</category>
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