Showing All Files In: Weapons and armour
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Adds all a grim reaper would need to a chest in front of a grave stone in the palace district, imperial city.
New Name, New Features, Truly Traveling
This small mod adds Traveling Traders, Traveling Merchants, Roaming Types covering all of Cryodiil. These traders walk around the wilderness close to each town, inn, farm, roads, backroads, shrine,or priory. They will sell you weapons, armor, food, staffs, alchemy ingredients & equip, clothing, lockpicks, spells(limited) & Potions if in stock. Some can repair, recharge, sell spells and all will buy stolen items.
This adds a lot of modified weapons, armour and a few other items to the Raiment Cabinet in the arena. This mod makes fighting much easier.
This small mod adds Roaming, Wandering, Traveling Traders & Merchants covering all of Cryodiil. These traders walk around the wilderness close to each town, inn, shrine,or priory. They will sell you weapons, armor, food, staffs, alchemy ingredients & equip, clothing, lockpicks, spells(limited) & Healing Potions. They can also repair, recharge, and buy stolen items. They are not bound by Imperial Law, so you may assault, steal, pickpocket, but not murder them with no crime penalty. This Contain a fix that armor is always equipped, even if bought. See MerchantPlus.htm for More Info. This is my last update to this site in a while.
I forgot to say in the readme where to get the bow. You can buy it from the Fighting Chance in the Imperial City
Adds a weapon called The Destroyer to the game