DUKE PATRICKS SCA COMBAT MOD WITH NO RECOIL
Duke Patrick's SCA Combat MOD WITH NO RECOIL !!!
It changes the combat to feel more like SCA combat. (a worldwide full contact medieval fighting sports club).
Please see my Web page: http://www.spookyfx.com/book/tromp.html
To accomplish this, my mod includes:
-NO MORE BLOCK RECOIL! (I finally found a way to get rid of it)!
-Staggering from “hits” occurs more often, but “paralyze” will almost never happen!
-Tweaked Enemy AI to watch for the player’s “tells”, but this also means you can “trick” them!
-You can now use a few actual “real life” sword and shield “tricks” to land your shots!
-Outrageously dangerous Bows and Melee weapons. Only a few hits will kill!
-Shields are your best friend. If you keep them in the way of a normal attack you get to live.
-At lower skill levels, weapons are far more difficult to parry with than when you use a shield.
-AI settings have been massively tweaked to attack more deviously, dynamically and ruthlessly.
-AI settings have been massively tweaked to block more cautiously, relentlessly and effectively.
-Swords rule, but magic has also been ramped up a lot to strive for a little “balance” in the game.
-Draining your fatigue completely with “button bashing” will result in blurred vision!
-You will be challenged with an overwhelming number of foes instead of being outclassed.
-Defensive geometry and great timing is now more important than great speed and reflexes.
-The angel of attack is a little tighter, so Offensive Geometry is more important to land a shot.
-Footwork is now very important for blocks and hits. Which direction you face must be precise!
-Movement and stance is very important to land blows and to survive. Stop moving and you die!
-Fighting Giants is now a very scary venture, sometimes the only way to live is to run away!
-Bottle necking overwhelming numbers (such as in doorways) and other tricks like this MUST be done or you will die!
-Range is now very important, melee weapons can miss you more often if you keep moving.
-Weapon speed (timing) vrs damage rate is now the second most important tactical consideration.
-Heavy one-handed weapons take an eternity to hit, but they hit HARD!
-Power attacks now require EXPERT timing to land but do DEVASTATING damage!
-One or two NEW ANIMATIONS for sword power attacks just for fun!
Thanks to Bethedsda for giving us this truly great game and the TES Construction Set